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i personaly feel the jump needs more paower, and the player sprite needs a biger feel (i felt like a dworf compaired to slimes) and podibly adding more range to the sord it curently feels varry finicy. but all in all a good game i saw alot of potenchal in this game. key binding would be nice thow.

Thank you! Yeah the hitbox of the sword was a bit too pixel perfect! Scaled that up to 3 pixels further so it's gonna be easier hitting those mobs!

I honestly really liked the game and the game style. The only off things for me were the:

Ccontrols, maybe the ability to bind keys or at least not have all the controls on one line on the keyboard would be nice.

Pause Menu:  the fact that there isnt a pause menu or at least not one i could figure out how to get to? lol

Tutorial: Maybe having a small more interactive tutorial at the beginning showing you the basics and whats needed to be done in the game.

 Overall though everything looks good!

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Thank you for playing! I'm working on all of the things you mentioned and they will be available in the next update! I hope you'll check it out again :)

This game is an 8/10! I wish there was a more clear goal in the beginning on what we we're fighting for but I understand that this is just a demo and there is tons more to come. But why it's not a 10/10 or a 9/10 is because the CONTROLS. my fingers are in pain sir,  why? wasd or arrows keys, ok fine fine, up arrow key doesn't let you jump but w & space does, ok whatever... G for attack, wait, "G" FOR ATTACK!? why just no... and to make it worse J is for dash. AND YOU CAN'T DOUBLE JUMP, you have to jump off another block to jump twice. I swear I spent a good 2 minutes just trying to get into one of the nooks to get a chest but eventually I just gave up. anyways, K stomp, L swirl attack?,  & H unknown because I didn't get far enough. Why GHJKL? and why not 12345? no? Okay stick with GHJKL but atleast make the attack , swirl & dash all next to each other because they're the most used. I did see though that this game works better for controller but that doesn't mean you can't make decent controls for pc. I really think that's the only real flaw besides the obvious like no story blah blah blah but it's the demo I get it. Just fix the controls and you're golden. Everything else is so clean & the power ups are cool as well! No like heal kits that I've seen so far ( I only played about 15 minutes though so), that would help make the game just a bit easier so we can progress farther. one last thing idk if it's a joke or something but after I die it says "PRESS ANY KEY TO RETART" idk maybe i'm reading it wrong but i swearrr it says that. good game overall though good job! :)

Thank you for the big feedback! Yeah I got a lot of complains about the controls.. kinda messed this one up a bit.. :D But I'm currently working on a better control scheme plus the option to bind your keys how you want them to be! So that shouldn't be a problem in the future. Also healing options are already implemented in my current version. The "Retart" is already fixed.. kind of funny though :D

Awesome, the movements are reactive and very smooth, amazing graphics and beatifull gameplay, but, for me, it's a little too hard, only beacuse there  are too much enemy in the same area... But except for this, really good game!


9.5/10

Thank you so much! Yeah I have to tweak the spawn system a bit.. there can be areas with way too much mobs ;)

Hello! I played your game! I actually REALLY like it - controls are really tight and the pace is high. It's too difficult for me, but still really cool. I kept thinking of an endless amount of things to add to the game which I do when I feel a game could be so good with more content. You've got something great going here! Super good for an early beta!!

The immediate feedback I was going to give has been mentioned already in most of the comments, I hope you keep working on this 😊

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Already commented on the video, but I want to give you a big thank you here too! :)

Noooo, thank YOU for making a cool game we can all try out! 😁

I really liked this game and the gameplay. I would have liked to have had a bit more story and introduction added to my experience. I feel that could have really set this game apart. Although, it is fantastic gameplay and does stand on its own with that alone.

Thanks for your feedback! The story is not completely finished yet so I didn't want to put a lot of it in the demo..maybe it will change a bit. But there will be a nice little story line in the finished version :)

This game is sweet! But please let me set my own keybindings. 

Thank you! Custom controls are in the making :)

I really like this game. It reminds me of Risk Of Rain. The game feel is alright I think the dust effect when the player lands is cool.  My suggestion to improve this game would be to make the jump a bit faster. This way the player feels more alive. Good luck with the development!

Thank you for your feedback! Yeah I worked on the jump already.. felt a bit heavy.

It was fun even though I suck. 

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Major update is coming soon, maybe you'll try it again and get better ^^

Please demo for Android - iOS ♡

I'm sorry, mobile support is not planned at this time.. maybe in the future.

Great Game, Love the game play but I feel like jump may be a bit unresponsive

Thank you! I'm working on that already!

so I just gave this game a go and quite enjoyed it though the controls are a bit odd and clunky enjoyed the combat  the most

I like the art and the concept i honestly feel "Best played with a controller" is crap work the actions to a more standard control scheme that would make even this demo much more fun

Thank you! I'm already working on a new control system to give a better experience!

Just played your game! Super cool sprites!
Here is a couple suggestions:

- The Control Scheme is really odd, to be frank, I don't like it, it takes me out of the experience when I have to look at my keyboard to find the right key and some of the keys didn't work. You can jump with 'W', but not with the 'Up Arrow' key. It feels really uncomfortable to jump and attack.
- During my play, two chests appeared right next to each other (not sure if that is a problem)
- The gold from those chests were behind the chest sprites
- One of the long necked plant monsters hit me from the other side of the screen through the walls
- I killed some slimes, and there slime residue effect went all over the platforms, including the ones below, above, and the opposite sides of walls
- Please add a pause menu to either remap or exit the game
- I feel like the sword should have a bigger hitbox

Not sure if this was useful feedback, and I know you've probably have gotten a lot of the same stuff when it comes to the bugs, glitches, and suggestions. I will to continue to playtest your amazing game and I hope to see it greenlit somewhere!

Thank you so much for this big feedback! I will go into every suggerstion:

- Yeah the control scheme  for the keyboard is crap, I heard that alot and also get why. I will change that and I'm also working on the option menu for changing the keys so you can use whatever you want.
-The chest spawn is fixed already in my current version, shouldn't happen anymore.
-The gold should now always be on top of everything since I changed the depth system.
-I'm currently recoding the hole game in a new project (because I had lots of old and bad code in the older version) and I will take care of the plants attack behaviour!
-The slime and blood effects are usually on top of the sprites and would drip over cliffs but I get that this looks odd when it's behind the sprites looking like it would go through walls.. will change that!
- pause menu is already added in my current version
-I will play with the hitbox a bit to see what feels better!

Again, thank you very much for the feedback, that was definitely useful!

This game is really cool and well made! I really enjoyed the art and over the top effects. But I also feel the game has a few problems. first of all I feel the way the controls are mapped is a bit odd, the solution to this could be to have a pause menu which allows you to remap the controls. My biggest problem is how when you hit an enemy there is so much of a reaction from the game but almost no reaction when the player gets hit which makes it hard for me to realize when I've been hit and often dying without realizing I'd been hit. I've just spent so much time criticizing this game because I think this game is great and i would like to see it improve.

Thank you for playing! :) I'm already working on a controls option where you can set everything how you want it to be! For when the player gets hit I will add screenshake and I also thought about a red surface that surrounds the screen when it gets critical or something like that. That's definitely a good point, thank you for that! :)

Hey! I played the game on stream at  https://www.twitch.tv/naturalpowergames/, so I like the weight of the hits, and I think you're on the right direction. The complaints I could have are all  based on it being very early access. So thanks for sharing! 

Thank you for your feedback! I watched your video and you did very well :) Most of your complaints are already fixed and I hope you give it another try when I update the game! 

If you can, drop me a line on the stream when you update :)

sure thing! :)

It is very hard for me to play your game because of G attack button. But graphics and sound are very good. Please, make custom controls (I want to use mouse for attack)

Thank you for playing! Custom controls will be in the next update! Already working on that

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So I've tested your game and the music and visuals are ascetically pleasing to listen to view and play, the easy controls match the combat and the use of a controller  work very well HOWEVER I did find one small exploit which doesn't exactly break the game....When the game begins your figure out their is a climb and jump of the walls feature. Once the game starts or your character dies if they turn around they can climb the invisible wall behind the spawn and climb thought a mountain and exploit out of the map. I suggest you fix that ;) 

I had fun playing I see your inspiration, and I'm excited to see this develop future - Excellent job.

Thank you for pointing that out! I'm already working on all the bugs you guys are mentioning. This helps so much!

Np friend you did the work i just point stuff you missed :3

Admin (1 edit)

Excellent work! I recorded a clip for the itch.io YouTube channel:

It was really hard but in a good way. I probably did 20+ attempts. Never saw the boss from the screenshots 😅. I noticed some issues but they were mentioned in other comments, so I won’t repeat. Looking forward to where this project goes.

Thank you so much! Really appreciate that! I saw the video, you played pretty well :D I already did a lot of improvements from all the feedback I got so I can now focus on creating new content :)

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Really great game. I have really enjoyed it so far!The enemies could use better pathfinding, as an eye wouldn't come down from the edge of a hill,and I couldn't even hit it. I believe that it would be great if you for example made a discord server so that fans are able to join and discuss the game.

Hey! Thank you for your feedback! The pathfinding is the biggest weak-spot in the game right now.. I'm working on that..
I made a discord server a while ago but never posted it because there was nothing to talk about before the demo.. But now it might be a good idea :)

https://discord.gg/evahRQ

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Lots to like here for an early demo.

The good: I really like the "feel" of the game. The character movement, and combat feels nice, especially when played with a controller. I enjoy the Spelunky-style level generation, and the mixture of enemies and items present. The music is chill and soothing, almost Stardew Valley-esque at times. The UI is looking fantastic, your button / screen designs are smooth.

Possible improvements: The first thing I noticed is I couldn't get Skill 1 to work, but perhaps my controller's LB button is broken and this is the first time I've noticed (ha). I enjoy the item enhancements, but noticed that sometimes they overwrite a previous improvement (at one point I lost my double jump when I acquired another item, which was a bummer). Is there a way to regenerate health? I'm not sure if it is a necessity in the game, but if it is does exist, I didn't figure out how to do it. I also found that when I reached the bottom of each floor the UI began to get in the way - it would be great if the camera panned a little lower so as to not obscure the character / enemies. Lastly, a simple 'pause' menu to exit the game from would be nice.

All in all, great work so far. I look forward to seeing future developments.

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Thank you for the nice feedback! 

The LB ability is not implemented yet, your controller is fine :) The item improvements shouldn't override, I'll take a look at that! I'm working on the health regeneration (maybe orbs that drop randomly or flasks) but I also want to build in items that grants you HP regeneration. The camera is a problem I know. I currently work on a better generation for the map, the view shouldn't be a problem after that! Also the pause menu is in the making :) 

Again, thank you for playing and for the feedback, this really helps a lot!

Really nice game, I really like it. But the game suddenly crashed in the middle of the floor. Here is that error: https://prnt.sc/pyzrsq

Thank you for playing man! Seems like you get the same error as the one before... will dive into it ASAP!

I liked it! The art style is cute, and the amount of abilities is good (I believe there will be more, right?). Also I can notice that you have polished most of the things that are there, made with care, attention and passion.

There are some things that were a little weird, at least for me. 

# The control layout. It's kinda weird to get into it. I suggest you to change from using a row of keys to something like two rows. You know, UIOJKL or something like that instead of FGHJKL. Also, Jump being the spacebar was a little weird as well since you had to change back to the other keys to do things.

# The wall jump. At least in this demo, it doesn't feel that useful. Also, I believe the character gets down really fast, so there's not a lot of time of response. Maybe this gets better if you change the key for jump.

# The cave layout. This is probably just me, but the square-ish approach (I understand) makes the layout feel weird specially in the thinner parts of the cave. 

# The camera/view. Specially in the cave. You get to see a lot and since the character is tiny, it feels a little distracting.

I got this error while fighting agains one of the monsters on the cave. I believe I was supposed to die or something but I hope you get to find the issue and fix it.

I hope you consider everything I said, and some of those things are just nitpicks or my own point of view. Maybe you chose them in purpose and thats a way to see things, different than mine. You don't have to change them, but if something of those comments help, I'm glad I did.

You said you posted the demo to get feedback about how the game feels. So far, it feels good! But I believe it can feel a little better! I made a prototype for one of my games for the same purpose, but this is way more polished. I feel like I'm already playing the real thing, but I'm glad that we can help you to get other points of view!

Thank you so much for playing and reviewing! That's exactly the reason I created this demo! I will definitly look at all of the things you said, sounds all very helpful.

I will get an update ready as soon as possible to fix that bug!

I got the same error. I really like the game!

Thank you! Did you played the 2.0 version? The bug should be fixed there..

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