While I love the theme and concept I feel like the game lacks mechanical depth. On my first run after a couple of upgrades I can stay still and not be punished for it at all since the knives take care of everything. There's no real incentive to do anything really since as long as you collect blood every 10 minutes you can basically sit still. It reminds me a lot of idle games in that sense.
I'd recommend taking a look at what the identity of the game really is. Is it an arena shooter? Or should you treat it more like a hack n slash? Is it an idle game? How do we want the player to feel? Do we want them to fight inside of the horde of enemies or to fight at a distance using movement to avoid damage? From looking at the trailer it feels like you want the players to stay close to the enemies. If that's the case get rid of auto aim abilities, add mechanics that force the player to stay in the fight, maybe add a rage multiplier that grows the closer the enemies are. I'd recommend looking at Risk of Rain and Enter the Gungeon for inspiration.
Great demo though and thanks to all the developers involved.
I appreciate it! All art is place holder so it looks a little.. rough around the edges. I did the characters and the fx were random free assets on my backup drive 😊
Carvings cost blood (which is your main resource) depending on the tier it rolled. The more blood you have on the end of the run the more exp you get for your skilltree. We are currently working on the scaling to make it more impactful.
this happend to me once but if you press space (like a lot i think) right as you get the thing where you use your red orbs to get bonuses and then you also have another level up at the same time sending you to the power menu it'll make the 2 right buffs stay there and you cant get rid of them unless you quit, idk if that would mess with the actual thing too making it so you cant get the right 2 buffs anymore but it dosnt mess with the power menu.
nerf knifes cuz they r super op with extra physical damage lower cd and more knifes, i reccomend making their cd higher to like 1-1.3, also i think buffing the moves that go to your mouse position in general would be cool too cuz rn the meta (i think) is just to use "target random enemy" ones cuz they 1. dont require you to aim 2. are just as good if not better than other moves most of them have aoe and 3. are ez to afk with to get to high world levels. and i think it would be cool if the ones where you use your mouse cursor had a damage buff or maybe cd reduce cuz they arnt very good rn.
rlly fun game so far but i do have some suggestions.
the combat is fun and you can really feel your power grow but with that, this is kind of a 2 in one but the combat gets really slow and monotone as the world levels increase, but starting at a higher level puts you at a disadvantage in general and you might just be one shot or progress even slower. but you kinda have to do it to level up and gain skill points plus new areas. i suggest you 1. make leveling easier or have a way for you to add challenge to the game like debuffs and such or removing certain elements in exchange for more exp. and 2. this would be fixed by doing 1 but make the combat more interesting by adding (past world level 10 or 15) enimies from diff worlds or just the same enimies but with gimicks and buffs like when the angel dies it shoots out 6 orbs all around it. or just add bosses, bosses would be cool too (when u finish a world level or every 5 world levels)
This game is so much fun. I love your art style, it looks very cute. When choosing two carvings, I don't know how each stat affects my character, so I'm unsure which one to choose. I think you should include a description of each stat when selecting carvings
Very well put-together game with so much potential. I think there's some balance that can be done to increase pressure on the player. The sound and visual feedback on the actions are great.
Amazingly polished and super satisfying. Like it already feels like a 10/10 in the aesthetics and game feel.
I understand it's quite inspired by games like vampire survivors - hence the auto attack and everything auto, but might be cool to consider a more active participation from the player or an optional setting where it could be more like an action game where you need to press the mouse to attack. And the skill bar would be with activatable skill slots. So in a way innovating or bringing something new in terms of mechanics and gameplay in this genre. But that might be a completely other game though, so it's understandable you might not want to go that way.
Anyway - you have something really cool on your hands. cant wait to play the full game!!!
Thank you! We are focused on the pc release for now but we already thought about porting to other platforms. Depends on how the game is received by the players :)
Thank you! The pixel art ist all made by me, it just uses a color palette often used by Angrysnail. He and NOP are definitely huge inspirations for me :)
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While I love the theme and concept I feel like the game lacks mechanical depth. On my first run after a couple of upgrades I can stay still and not be punished for it at all since the knives take care of everything. There's no real incentive to do anything really since as long as you collect blood every 10 minutes you can basically sit still. It reminds me a lot of idle games in that sense.
I'd recommend taking a look at what the identity of the game really is. Is it an arena shooter? Or should you treat it more like a hack n slash? Is it an idle game? How do we want the player to feel? Do we want them to fight inside of the horde of enemies or to fight at a distance using movement to avoid damage? From looking at the trailer it feels like you want the players to stay close to the enemies. If that's the case get rid of auto aim abilities, add mechanics that force the player to stay in the fight, maybe add a rage multiplier that grows the closer the enemies are. I'd recommend looking at Risk of Rain and Enter the Gungeon for inspiration.
Great demo though and thanks to all the developers involved.
Great feedback. Id love to hear what you think about the mechanics for a similar game im working on 🙂
Sure thing! I'll check it out when it's available.
https://maross3.itch.io/projectawesome
I appreciate it! All art is place holder so it looks a little.. rough around the edges. I did the characters and the fx were random free assets on my backup drive 😊
i dont get what carvings do are they just free buffs
like is there any downside to it
Carvings cost blood (which is your main resource) depending on the tier it rolled. The more blood you have on the end of the run the more exp you get for your skilltree. We are currently working on the scaling to make it more impactful.
oh ok i always had enough for all carvings so i didnt even notics
i like it
bug:
this happend to me once but if you press space (like a lot i think) right as you get the thing where you use your red orbs to get bonuses and then you also have another level up at the same time sending you to the power menu it'll make the 2 right buffs stay there and you cant get rid of them unless you quit, idk if that would mess with the actual thing too making it so you cant get the right 2 buffs anymore but it dosnt mess with the power menu.
Suggestion:
nerf knifes cuz they r super op with extra physical damage lower cd and more knifes, i reccomend making their cd higher to like 1-1.3, also i think buffing the moves that go to your mouse position in general would be cool too cuz rn the meta (i think) is just to use "target random enemy" ones cuz they 1. dont require you to aim 2. are just as good if not better than other moves most of them have aoe and 3. are ez to afk with to get to high world levels. and i think it would be cool if the ones where you use your mouse cursor had a damage buff or maybe cd reduce cuz they arnt very good rn.
rlly fun game so far but i do have some suggestions.
the combat is fun and you can really feel your power grow but with that, this is kind of a 2 in one but the combat gets really slow and monotone as the world levels increase, but starting at a higher level puts you at a disadvantage in general and you might just be one shot or progress even slower. but you kinda have to do it to level up and gain skill points plus new areas. i suggest you 1. make leveling easier or have a way for you to add challenge to the game like debuffs and such or removing certain elements in exchange for more exp. and 2. this would be fixed by doing 1 but make the combat more interesting by adding (past world level 10 or 15) enimies from diff worlds or just the same enimies but with gimicks and buffs like when the angel dies it shoots out 6 orbs all around it. or just add bosses, bosses would be cool too (when u finish a world level or every 5 world levels)
Seen This On NewGrounds. Tried It. Loved It. Rated 5 Stars!!!
coooooool
i had some fun, but the game is very raw and has glaring holes in balance
Fun :)
the new update works really well, and I think it's much easier to understand the carvings mechanic.
keep up the great work!
I love this game!
Beautiful visuals and great music
no me funciona me sale que no es compatible a windows 7
Are the other levels done? As I have met some of the level requirements and I am still unable to play them.
No they aren't, you can check the roadmap in the discord https://discord.gg/yRJS94K9z5
very very fun and cute artstyle :D
I cant move in html5 (W,A,S,D)
RELLY GOOD
The breath spells need some balance, since every upgrade doubles the damage added(from 2 to 4 and so on until 32)
i beat the game without spending any of the currency or figuring out where my health was
Really enjoyable actually, love the art style too, very satisfying.
This game is so much fun. I love your art style, it looks very cute. When choosing two carvings, I don't know how each stat affects my character, so I'm unsure which one to choose. I think you should include a description of each stat when selecting carvings
Nice iteration and concept on Vampire Survivor! It looks great and play nice :D
interesting game also its not boring to play
best game ever 🗣️🗣️💯💯
I had a great time playing this!
Very well put-together game with so much potential. I think there's some balance that can be done to increase pressure on the player. The sound and visual feedback on the actions are great.
Wow really satisfying sounds and beautiful visuals! It seems like a lot of work went into the lore. How did you research all that?
good game, but sometimes it's hard to see where the player is and where the mouse is. Try giving more contrast to both.
this game is very nice
The Game is pretty good.
Amazingly polished and super satisfying. Like it already feels like a 10/10 in the aesthetics and game feel.
I understand it's quite inspired by games like vampire survivors - hence the auto attack and everything auto, but might be cool to consider a more active participation from the player or an optional setting where it could be more like an action game where you need to press the mouse to attack. And the skill bar would be with activatable skill slots. So in a way innovating or bringing something new in terms of mechanics and gameplay in this genre. But that might be a completely other game though, so it's understandable you might not want to go that way.
Anyway - you have something really cool on your hands. cant wait to play the full game!!!
I think the player should stand out more
Addicting, the sounds and blood effects are really cool
Nice game!
HEY this game feels great! i know its a weird quesiton but will this touch consoles? cause having this on the switch be brilliant!
Thank you! We are focused on the pc release for now but we already thought about porting to other platforms. Depends on how the game is received by the players :)
Nice! Esc to escape to menu
Great game so far! Looking forward to see where it goes. Did you get Angrysnail to do the pixel art?
Thank you! The pixel art ist all made by me, it just uses a color palette often used by Angrysnail. He and NOP are definitely huge inspirations for me :)
Ahh nice! Your style is unique but that palette had me thinking ;) Great work!
Thanks! :)
cool
This game is really something! I've really enjoyed my time with it! I can't wait to see more. Keep up the good work, guys!