A downloadable game for Windows and macOS

Download NowName your own price



Embark on an epic saga in Asgard's Fall, a norse Arena-Shooter-Roguelite. Fight your way through hordes of creatures and let the gods feel your relentless wrath. How will your saga unfold?

The game currently offers over 20 unique abilities, a massive skilltree growing step by step, an endless mode to test your limits and a vast amount of builds to try out.


Get involved


Leave a follow or join the discord to keep updated:

Discord
Twitter

WISHLIST NOW

StatusIn development
PlatformsWindows, macOS
Rating
Rated 4.6 out of 5 stars
(186 total ratings)
AuthorsSoulpotion, Iznoghud - Smaex Games
GenreAdventure, Role Playing
Made withUnity
TagsIndie, mythology, Norse, Pixel Art, Roguelike, viking
Average sessionA few minutes
InputsKeyboard, Mouse
LinksSteam, Steam, Twitter, YouTube

Download

Download NowName your own price

Click download now to get access to the following files:

Asgards Fall Alpha_0_0_6_3_windows.zip 42 MB
Asgards Fall Alpha_0_0_6_3_mac.zip 39 MB

Development log

Comments

Log in with itch.io to leave a comment.

Viewing most recent comments 1 to 40 of 180 · Next page · Last page

I LOVE this game, is the release date for Steam still TBA? And will it be free?

(+1)

Download failed so can't wait for the Steam release!

Download worked! Yes!

(+1)

I acutually loved this one, and I don't play roguelites at all. But it was a lot of fun!!

Is this not available on browser anymore? :(

Sadly not

Can't believe I waited so long before playing this, It's absolutely AWESOME !

About a couple of runs in I was already feeling OP, slashing through hordes of enemies DEAD creatures

I love this game sooo much

Super fun! Found this build for midgard that really clicked with me.

Fenrir's Claws MT+3, Gungnir MT+1, Whirl Slash MT+2, Ember Axe and Yggdrasil's Pulse MT+1. That's a semi-melee build. Fenrir's Claws wipe almost everything, Yggdrasil ignores barriers doing damage to everything in it's path, and Gugnir let's you snipe sorcerers and hogs to stun or straight up kill them. Besides those, you really need to dash towards the enemies and keep your sword's range worth of a distance of them, and by doing that you really don't need to be afraid of them. This build rewards you a lot for being offensive while not disarming you when you need to get away to regain health or to find a better opportunity to rush into the crowd.

First time here on Itch, and what a hell of a first impression!

Amazing game!

Idea: How about adding different main weapons for the character, so it's not only the sword?

First off, it has a Mac build which makes it better than most games on here because now i can play it. Second, off, AWSOME GAME! amazing visuals, powers that MEAN something, different levels each "unique" (some feel a little copy pasted but, may just be because i'm use to random generation from adventure rouge-lites) And is just in general a fun game, only problem? I doubt people are gonna donate money to get this game popular, 10/10 game

Show post...

This look super cool, I'm excited to check it out. 

Really like this game, I just wanna point out one thing: when your attack speed is really high, the stated cooldown doesn't match the actual cooldown. Also cooldowns seem to go into the negatives, so you might wanna look into that. Still, really solid game!

very nice game! I like the music and the skill tree system blended to the gameplay.
If I could suggest something: electric powers are very weak and I don't know if they're supposed to do some knockback but it should be a bit stronger.
But overall the game is great, I've already played 2-3 hours!

Gg

Just tried it out, it's really good! My initial gripe was "too easy" since my first run was over a half hour, but world levels can make up for that. I'd like to see more reasons to use the normal melee attack, as you can make a ranged build and just forget about it so far, but I see some talents that make it important so maybe you're already on that. I may not understand the level up system. I see you can reroll all 4, but I think it would be better if you could pick which of the 4 you get at first and then reroll the ones you don't want, at a higher cost. Maybe even make the skills cost more, after 1 or 2 levels I can pick all 4 every time, I think it would be better to force more specialization.


These are just some ideas. All in all, I'd say you're onto something here! The game is good from the demo, and it may be great by full release! I may revisit the comments here after I mess around with it more.

(1 edit)
Maybe even make the skills cost more, after 1 or 2 levels I can pick all 4 every time, I think it would be better to force more specialization.

It already does that tho. Blood buys level-specific upgrades, but the amount of blood you have when you die counts as EXP to your general level. The general level lets you unlock new locations and every level gives a point to spend on a permanent upgrade across the game.

You CAN buy everything, but the more you spend the less your time is worth at the end of the day.

Besides that, leveling up in-game gets exponentially harder, so if you throw away abilities you bought upgrades to, the less damage you will do, which will make you take even more time to have the opportunity to buy a upgrade that is relevant to the new ability, so there's a point in-game where it is not long worth it (timewise) to change your build, at least for Midgard, the current available level.

I'd like to see more reasons to use the normal melee attack, as you can make a ranged build and just forget about it so far

I commented a build that really rewards you for being offensive, but not totally melee, tho. Check it out.

Super fun to play! Although I do think progression is a little fast to start- my first two games I died at World 1 and 0 respectively and then I proceeded to keep going until World Level 14. Maybe my first two runs were flukes, I dunno. What I do know is that I'm having a blast so far. 👍

good game, it forces you to keep moving, unlike the other games in this genre and keep you on your toes

This looks promising. I am working on something similar with a data driven feedback loop. I'm curious how you did it. We should connect and nerd out about devlife :)

sure haha, hit me up anytime :) 

Here's my discord: emboss3

Let me know if discord doesn't work for you :)

once in the sword choosing level up, if you open stats then close it at any point in time without leaving that level up, the 2 left swords stay while everything else move

but good game mate!

(+1)

Excellent game. The feedback is really well done, between animations and sounds. The gameplay is easy to get and there isn't unnessecary controls. Keep going, I'll buy it on steam at the release.

A few recommendations if I can, just for improving the game and I'm aware it can be on the to do list.

Sometimes the powerup like the apple or the skull spawns outside of the visible screen at the bottom of the map and it can be hard to the catch them as it's impossible to really see the character. Also sometimes all sounds stops playing while another is playing (like the horn when collecting a skull), the sounds are a really good audio feedback.

(1 edit)

Cool game! How did you do the clustering of enemies? Any code or link would be much appreciated.

Why can't you play this game in browser the way you can in newgrounds?

why does it matter if you can just play it in newgrounds?

It's just annoying how a bunch of games that don't require any downloading on newgrounds isn't browser on itch

oh well i guess thats fair

(-4)

3 things
1. great game really fun
2. it should not be called thors hammer it should be called mjolnier
3. please add a way to disable the skill trees

Are there any other realms than Midgard yet?

No they are not out yet

Linux support pls!

Very nice game ! 

There's really a lot of work on it, the game feel of the game is very cool !

(+2)

Web version pls

(+1)

not downloading for mac, but excited to play! graphics look coo

(+1)(-2)

The game was awesome on the web version, but I'm unable to open the MacOS version for some reason. Great progress on the game!

Follow the instructions here https://superuser.com/questions/1127274/the-application-exampleapp-can-t-be-opened-how-to-modify-the-executable-statu

and then press allow in privacy and security in settings and then it will open

Great Work!

(+3)(-1)

what language do you use to code this? i want to get into making games but im not sure what language is best to us

Game was made with Unity. Unity use a C# programming language.

If you get into making games, hmu bro 😁

how am i supposed to get to next are

i dont think the next worlds are made yet 

Can you make a Linux version?

(+1)

Works fine with Wine.  Though I agree a Linux version would be nice

this is great! 

hit an issue where the game at a random time, will reset all damage upgrades. whether through skill tree or the carvings. get a good run going to afk to gain levels, just to have my damage jump back down to 10 and die instantly at random

(-1)

the dagger throw is way too overpowered ( my suggestion is to give them a phisical dmg nerf like only 30% of your phisical damage insead of 100%)

(-2)

This update made game hard :|

skill issue

(+4)(-1)

While I love the theme and concept I feel like the game lacks mechanical depth. On my first run after a couple of upgrades I can stay still and not be punished for it at all since the knives take care of everything. There's no real incentive to do anything really since as long as you collect blood every 10 minutes you can basically sit still. It reminds me a lot of idle games in that sense.

I'd recommend taking a look at what the identity of the game really is. Is it an arena shooter? Or should you treat it more like a hack n slash? Is it an idle game? How do we want the player to feel? Do we want them to fight inside of the horde of enemies or to fight at a distance using movement to avoid damage? From looking at the trailer it feels like you want the players to stay close to the enemies. If that's the case get rid of auto aim abilities, add mechanics that force the player to stay in the fight, maybe add a rage multiplier that grows the closer the enemies are. I'd recommend looking at Risk of Rain and Enter the Gungeon for inspiration. 

Great demo though and thanks to all the developers involved.

(+1)

Great feedback. Id love to hear what you think about the mechanics for a similar game im working on 🙂

Sure thing! I'll check it out when it's available.

https://maross3.itch.io/projectawesome


I appreciate it! All art is place holder so it looks a little.. rough around the edges. I did the characters and the fx were random free assets on my backup drive 😊

i dont get what carvings do are they just free buffs

like is there any downside to it

(+1)

Carvings cost blood (which is your main resource) depending on the tier it rolled. The more blood you have on the end of the run the more exp you get for your skilltree. We are currently working on the scaling to make it more impactful.

oh ok i always had enough for all carvings so i didnt even notics

i like it

Viewing most recent comments 1 to 40 of 180 · Next page · Last page