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The witch with capital b needs a massive nerf. They spam too much instant damage zones with a 1 second or less reaction time.

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You should form an angry mob on the discord and vote for nerfs ! Thanks for the feedback ! 

NIce game i did not like the health bar be on the top left of the screen it's hard to get the chance to take a glance at it with all the chaos on the screen i wish it was on the bottom of the screen

We will keep that in mind. The travel time of your eye to the corner of the screen is a factor of course. Games like Call of Duty indicate damage taken with screen effects (blood on the screen) for example. There are multiple ways to attack this problem. Thanks for the feedback !

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This is cool😎⚔

Glad you like it !

It's a fun game. but there is a serious issue at the Midgard level. The color of the Enemies, the blood effect, and the coin that the hero-collected (Even hero) all look really similar. And Sometimes I just can't figure out which is what. All mix up together and I just don't know where I am and where I should go. Due to the map area being limited, it's easier to let the hero leave the center of the camera. Maybe enlarging the scene and setting barriers around the battle area (obstacle-fill the inaccessible area) to keep the hero always in the center may solve this problem. Other than that, I love the neat pixel art. Really hit my goal and wish all the luck with this game.

Thanks for the Input!  Yea visiual distinction is a topic we have on our toDo list. If you want to have a "bloody" game it becomes difficult to distinguish between all the red haha. Maybe we experiment with different shades!

Haha, I got myself stuck inside the collider on the edge of the map! :P

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Pausing and Unpausing did the trick. Or, I just realized, I just missed the S key...

Happens to the best ;)

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I'm usually bad at these sort of games but I liked this one.

I had the same feeling when I tried a battle Royale without shooting! (Rumbleverse). Great stuff ! Thanks you for playing! Did you notice any difference to similar games which made you like this one ?

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No gamepad support? 

Gamepad support is on the list for the next update!

I liked it.  Although I had a hard time seeing the difference between the red coins and the red health bars/ enemies.  I might do a bit of color differentiation.  But it's pretty great!  Can't wait for more levels!

We will take a look at different shades ! Thanks for the input.

Pretty awesome, find it slightly hard to keep track of your character when the screen gets busy

Yes, we are looking into that! Thanks for playing !

Love it it is so fun to advance and gain new power ups and abilitys! 

Great to hear ! Thanks for playing!

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fun

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Cool. Whats the color palette? 

Had a lot of fun with Thor's Hammer. The new power screen scared me at first -- it really jumped at me! I also really like the variety of enemies.

I hope it scared you only the first time ! Thanks for playing !

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I liked the old pixel fonts better.  I also think the dropped experience in 0.0.4 was way better than the new blobby stuff

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sorry, imo 0.0.5 just doesn't look as good as 0.0.4 across the board

Thank you for the input. We analyzed some feedback and a lot of people had trouble reading the pixel font. Also the new font is easier to scale for us for different screen sizes etc.. Every opinion counts ! The blobby stuff may also not be final :)

This is great! Simple but good.

sometimes simple is just good, thank you very much!

This is cool. I really loved the feel of striking the enemy

Great to hear that. It is amazing what difference sounds make ! 

This is great! Love the creative direction

Thank you very much!

Great game, simple but really interest

thanks! In the future there will be some more layers to it :) 

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Wow I love this game, its incredibly fun :D

thank you very much! Stay updated on discord or consider wishlisting on steam !

Good game!

Walkthrough: 

Thank you for playing !

Nice game !

Thank you very much !

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Cool! I think a bit more variation in the overall pacing would be very beneficial, the game so far either gets too overwhelming with the amount of enemies or too boring if you are too strong. Maybe consider spawning the enemies in waves instead of all of them spawning "at once". A volume slider would be good too!

Sound options are currently in development, I guess the game hurt your eardrums, when you started it up ? Who does not know that issue haha :D Yes pacing and balancing are one of the hard aspects. It will be trial and error a lot of the time but we are giving our best. Thanks for the input !

Great! I'll join the Discord and keep an eye on the development

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that was fun

Glad you liked it!

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I feel like the stats on the left that appear when you are choosing a card are a little overwhelming. Otherwise, I really enjoyed it!

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Thank you ! We got this feedback quite a few times. It is on our board and there may be a change to that in the future!

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very good

Thanks Marco!

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The game is hyper boring, All you can do is walk.

That is not completely right, you can also dash and pick abilities ;) Thanks for playing tho!

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I liked it. Perhaps one damage number when you hit multiple enemies would be clearer. Also a 3,2,1 countdown after you select your power ups. A couple of times i was surrounded, and got hit straight away because I couldn't see the play area whilst the cards were up. However, just suggestions, not criticisms. 

Thanks for the input. you mean the damage number should be added up ? hmm something to think about. you second point got brought up a few times tho ! We will think of a solution here.

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Amazing!!! Controls are very intuitive and fun, but maybe points are a bit difficult to catch once the horde becomes too big. Maybe that could be easier with new abilities?

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Try the fiery rune ! it places a contact mine and you could make a lot of enemies follow you and SPLASH -> a lot of bloody juicy orbs to pick up :)

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Developer, are you planning to add the game to steam in the future?

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Yes the game will be on steam for early access and release. Feel free to join our discord to keep up to date.

https://discord.gg/adgqgNXvfw

Here is the steam link btw :) : https://store.steampowered.com/app/2484990/Asgards_Fall/

It looks amazing!

It's quite easy but it's just the first level '-'

Can you make upgrades for collecting gold, because it's kinda annoying having the enemies just blocking it all

Can't wait until this game gets updated more!

Thanks for the input. You can join the discord to stay updated! 

Upgrades for picking up Blood orbs are certainly something we consider!

amazing game i love everything, though something to note is i often lost track of my cursor so maybe make it a bit more vivible with an outline? or maybe a shadow it has that makes it more defined against the enemys? the game feels great to play, i did feel a little slow at times, but thats likely because i tend to play fast paced games more often :)

Thank you very much. The cursor thing is nice feedback and we will try out different approaches ! The pacing of the game is certainly work in progress. We have we reach more reactiveness and fluidity in the later stages of development. In the meantime you can stay updated on the discord or consider wishlisting on steam !

feel like vampire survivors

One of the many inspirations for certain !

This is already so fun to play! Love the visuals and juiciness, excited to play the final version!

Thank you for playing, consider joining the discord for updates or wishlist on steam!

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It seems like this is going to be a great game, but my attacks don't go toward the enemies sometimes. Could you explain that?

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Thank you! Some attacks choose random enemies and some follow the mouse position. We are still working on better UI to make things more readable!

Having a faded version of where the attack will aim towards, the 0.5 second before it actually activates, could be a decent indicator.

Downside is this method is less useful for cluttered screens w/ many player attack-skills, so you could have colored arrows instead of faded attack indicators. 

It's really helpful to know which enemy will die to random attack, than to wait for it and then kill the stuff that wasn't targeted to avoid overkill wasting dps.

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it annoys me that the character is always attacking

I am sorry to hear that but that is the core design of the game ._.

Visual glitch I think, when getting the inc damage (Or whatever it's called) the damage numbers show like 158 or 200 when I'm pretty sure that isn't the case, since some red enemies survived a hit.

Really love the rune system and it's clear you have plans for a lot of mechanics in the final version - is there a Discord or similar where I can keep up with the game?

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Thanks for the nice feedback! You can follow me here or on twitter to keep up with the development. Discord is in the making and will probably be announced on twitter.

https://twitter.com/smaex_official

Actually the discord just launched :)

https://discord.gg/adgqgNXvfw

I saw this while playing on newgrounds and came here to post the image since i can't post images on newgrounds comments, not sure if this issue also happens on itch, but if i do see it on itch ill be sure to notify you

Oh thanks for pointing out! I actually fixed this on itch a few hours ago but forgot to do so on newgrounds... thanks again!

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What is the control scheme?  I can run around, but can't quite figure out how to dash, etc?  Or is it just run and slash for now?  I tried on both keyboard and controller.

You can dash on spacebar. Sorry this is not clear enough yet. I added a control scheme to the description! All of your skills will trigger automatically.

hey paul i came from the erowid vault and was wondering if i could have permission to print some of your artwork on my wall or if you had any form of official avenue to contact you to purchase something from you, if you do see this please reach out to me on discord at: teslaus. or give me some way to reach out id much appreciate a response.

I like the look of this! 

Thank you!

SUUUUUUU

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