hit an issue where the game at a random time, will reset all damage upgrades. whether through skill tree or the carvings. get a good run going to afk to gain levels, just to have my damage jump back down to 10 and die instantly at random
While I love the theme and concept I feel like the game lacks mechanical depth. On my first run after a couple of upgrades I can stay still and not be punished for it at all since the knives take care of everything. There's no real incentive to do anything really since as long as you collect blood every 10 minutes you can basically sit still. It reminds me a lot of idle games in that sense.
I'd recommend taking a look at what the identity of the game really is. Is it an arena shooter? Or should you treat it more like a hack n slash? Is it an idle game? How do we want the player to feel? Do we want them to fight inside of the horde of enemies or to fight at a distance using movement to avoid damage? From looking at the trailer it feels like you want the players to stay close to the enemies. If that's the case get rid of auto aim abilities, add mechanics that force the player to stay in the fight, maybe add a rage multiplier that grows the closer the enemies are. I'd recommend looking at Risk of Rain and Enter the Gungeon for inspiration.
Great demo though and thanks to all the developers involved.
I appreciate it! All art is place holder so it looks a little.. rough around the edges. I did the characters and the fx were random free assets on my backup drive 😊
Carvings cost blood (which is your main resource) depending on the tier it rolled. The more blood you have on the end of the run the more exp you get for your skilltree. We are currently working on the scaling to make it more impactful.
this happend to me once but if you press space (like a lot i think) right as you get the thing where you use your red orbs to get bonuses and then you also have another level up at the same time sending you to the power menu it'll make the 2 right buffs stay there and you cant get rid of them unless you quit, idk if that would mess with the actual thing too making it so you cant get the right 2 buffs anymore but it dosnt mess with the power menu.
nerf knifes cuz they r super op with extra physical damage lower cd and more knifes, i reccomend making their cd higher to like 1-1.3, also i think buffing the moves that go to your mouse position in general would be cool too cuz rn the meta (i think) is just to use "target random enemy" ones cuz they 1. dont require you to aim 2. are just as good if not better than other moves most of them have aoe and 3. are ez to afk with to get to high world levels. and i think it would be cool if the ones where you use your mouse cursor had a damage buff or maybe cd reduce cuz they arnt very good rn.
rlly fun game so far but i do have some suggestions.
the combat is fun and you can really feel your power grow but with that, this is kind of a 2 in one but the combat gets really slow and monotone as the world levels increase, but starting at a higher level puts you at a disadvantage in general and you might just be one shot or progress even slower. but you kinda have to do it to level up and gain skill points plus new areas. i suggest you 1. make leveling easier or have a way for you to add challenge to the game like debuffs and such or removing certain elements in exchange for more exp. and 2. this would be fixed by doing 1 but make the combat more interesting by adding (past world level 10 or 15) enimies from diff worlds or just the same enimies but with gimicks and buffs like when the angel dies it shoots out 6 orbs all around it. or just add bosses, bosses would be cool too (when u finish a world level or every 5 world levels)
This game is so much fun. I love your art style, it looks very cute. When choosing two carvings, I don't know how each stat affects my character, so I'm unsure which one to choose. I think you should include a description of each stat when selecting carvings
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Why can't you play this game in browser the way you can in newgrounds?
why does it matter if you can just play it in newgrounds?
It's just annoying how a bunch of games that don't require any downloading on newgrounds isn't browser on itch
oh well i guess thats fair
3 things
1. great game really fun
2. it should not be called thors hammer it should be called mjolnier
3. please add a way to disable the skill trees
Are there any other realms than Midgard yet?
No they are not out yet
Linux support pls!
Very nice game !
There's really a lot of work on it, the game feel of the game is very cool !
Web version pls
not downloading for mac, but excited to play! graphics look coo
The game was awesome on the web version, but I'm unable to open the MacOS version for some reason. Great progress on the game!
Follow the instructions here https://superuser.com/questions/1127274/the-application-exampleapp-can-t-be-opened-how-to-modify-the-executable-statu
and then press allow in privacy and security in settings and then it will open
what language do you use to code this? i want to get into making games but im not sure what language is best to us
Game was made with Unity. Unity use a C# programming language.
If you get into making games, hmu bro 😁
how am i supposed to get to next are
i dont think the next worlds are made yet
Can you make a Linux version?
Works fine with Wine. Though I agree a Linux version would be nice
this is great!
hit an issue where the game at a random time, will reset all damage upgrades. whether through skill tree or the carvings. get a good run going to afk to gain levels, just to have my damage jump back down to 10 and die instantly at random
the dagger throw is way too overpowered ( my suggestion is to give them a phisical dmg nerf like only 30% of your phisical damage insead of 100%)
This update made game hard :|
skill issue
While I love the theme and concept I feel like the game lacks mechanical depth. On my first run after a couple of upgrades I can stay still and not be punished for it at all since the knives take care of everything. There's no real incentive to do anything really since as long as you collect blood every 10 minutes you can basically sit still. It reminds me a lot of idle games in that sense.
I'd recommend taking a look at what the identity of the game really is. Is it an arena shooter? Or should you treat it more like a hack n slash? Is it an idle game? How do we want the player to feel? Do we want them to fight inside of the horde of enemies or to fight at a distance using movement to avoid damage? From looking at the trailer it feels like you want the players to stay close to the enemies. If that's the case get rid of auto aim abilities, add mechanics that force the player to stay in the fight, maybe add a rage multiplier that grows the closer the enemies are. I'd recommend looking at Risk of Rain and Enter the Gungeon for inspiration.
Great demo though and thanks to all the developers involved.
Great feedback. Id love to hear what you think about the mechanics for a similar game im working on 🙂
Sure thing! I'll check it out when it's available.
https://maross3.itch.io/projectawesome
I appreciate it! All art is place holder so it looks a little.. rough around the edges. I did the characters and the fx were random free assets on my backup drive 😊
i dont get what carvings do are they just free buffs
like is there any downside to it
Carvings cost blood (which is your main resource) depending on the tier it rolled. The more blood you have on the end of the run the more exp you get for your skilltree. We are currently working on the scaling to make it more impactful.
oh ok i always had enough for all carvings so i didnt even notics
i like it
bug:
this happend to me once but if you press space (like a lot i think) right as you get the thing where you use your red orbs to get bonuses and then you also have another level up at the same time sending you to the power menu it'll make the 2 right buffs stay there and you cant get rid of them unless you quit, idk if that would mess with the actual thing too making it so you cant get the right 2 buffs anymore but it dosnt mess with the power menu.
Suggestion:
nerf knifes cuz they r super op with extra physical damage lower cd and more knifes, i reccomend making their cd higher to like 1-1.3, also i think buffing the moves that go to your mouse position in general would be cool too cuz rn the meta (i think) is just to use "target random enemy" ones cuz they 1. dont require you to aim 2. are just as good if not better than other moves most of them have aoe and 3. are ez to afk with to get to high world levels. and i think it would be cool if the ones where you use your mouse cursor had a damage buff or maybe cd reduce cuz they arnt very good rn.
rlly fun game so far but i do have some suggestions.
the combat is fun and you can really feel your power grow but with that, this is kind of a 2 in one but the combat gets really slow and monotone as the world levels increase, but starting at a higher level puts you at a disadvantage in general and you might just be one shot or progress even slower. but you kinda have to do it to level up and gain skill points plus new areas. i suggest you 1. make leveling easier or have a way for you to add challenge to the game like debuffs and such or removing certain elements in exchange for more exp. and 2. this would be fixed by doing 1 but make the combat more interesting by adding (past world level 10 or 15) enimies from diff worlds or just the same enimies but with gimicks and buffs like when the angel dies it shoots out 6 orbs all around it. or just add bosses, bosses would be cool too (when u finish a world level or every 5 world levels)
Seen This On NewGrounds. Tried It. Loved It. Rated 5 Stars!!!
coooooool
i had some fun, but the game is very raw and has glaring holes in balance
Fun :)
the new update works really well, and I think it's much easier to understand the carvings mechanic.
keep up the great work!
I love this game!
Beautiful visuals and great music
no me funciona me sale que no es compatible a windows 7
Are the other levels done? As I have met some of the level requirements and I am still unable to play them.
No they aren't, you can check the roadmap in the discord https://discord.gg/yRJS94K9z5
very very fun and cute artstyle :D
I cant move in html5 (W,A,S,D)
RELLY GOOD
The breath spells need some balance, since every upgrade doubles the damage added(from 2 to 4 and so on until 32)
i beat the game without spending any of the currency or figuring out where my health was
Really enjoyable actually, love the art style too, very satisfying.
This game is so much fun. I love your art style, it looks very cute. When choosing two carvings, I don't know how each stat affects my character, so I'm unsure which one to choose. I think you should include a description of each stat when selecting carvings
Nice iteration and concept on Vampire Survivor! It looks great and play nice :D
interesting game also its not boring to play