Very well put-together game with so much potential. I think there's some balance that can be done to increase pressure on the player. The sound and visual feedback on the actions are great.
Amazingly polished and super satisfying. Like it already feels like a 10/10 in the aesthetics and game feel.
I understand it's quite inspired by games like vampire survivors - hence the auto attack and everything auto, but might be cool to consider a more active participation from the player or an optional setting where it could be more like an action game where you need to press the mouse to attack. And the skill bar would be with activatable skill slots. So in a way innovating or bringing something new in terms of mechanics and gameplay in this genre. But that might be a completely other game though, so it's understandable you might not want to go that way.
Anyway - you have something really cool on your hands. cant wait to play the full game!!!
Thank you! We are focused on the pc release for now but we already thought about porting to other platforms. Depends on how the game is received by the players :)
Thank you! The pixel art ist all made by me, it just uses a color palette often used by Angrysnail. He and NOP are definitely huge inspirations for me :)
So far, the elements don't really have any crucial differences. Cold has high range aoe, ranged attacks, low range aoe. Lightning has high range aoe, low range aoe and so on.
I'd like to see larger pros and cons for picking a particular element over another.
Same with the additional effects each element provides. Ignite, Bleed and Shock are essentially the same effect in a different costume.
Some of the gameplay elements could use cleaning up. At one point it becomes nigh impossible to differentiate between projectiles, xp orbs, player's abilities and enemies. Perhaps stronger color-coding could be used to improve this.
More abilities. So far there aren't that many different skills and those that are here, as mentioned before, are very similar to each other. More variety. Perhaps using the carving system, one could add/remove various effects from skills themselves. For instance, place fiery rune on cursor, but it explodes after 3 seconds and so on.
Awesome game! I would recommend a back to main menu button in the match prep, and a pause/settings including things like controls and an "exit to main menu" button.
I love the game! The upgrade interfaces are fantastic. The abilities are great and all feel good to use, but there are a few too many stats that are hard to keep track of. It is a little bit clear that there are better abilities and worse ones but thats always gonna happen with roguelikes. The two cone-shape abilities do excessively block vision and arent very powerful. Aside from that, theyre all great.
The base game is incredibly poslished and eye candy. Esp compared to my programmer art.
Only thing missing is perhaps some more interesting enemy types. maybe there are some that were there but i didnt notice, or just have some cool boss rounds. (or both)
I'm working on an arena rougelike as well, and I have trains that run you over. Which, ironically is the most adrenaline rushing part of my game. You can only dodge (not damage) them, as compared to the normal enemies which you can ofc obliterate to your heart's content.
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best game ever 🗣️🗣️💯💯
I had a great time playing this!
Very well put-together game with so much potential. I think there's some balance that can be done to increase pressure on the player. The sound and visual feedback on the actions are great.
Wow really satisfying sounds and beautiful visuals! It seems like a lot of work went into the lore. How did you research all that?
good game, but sometimes it's hard to see where the player is and where the mouse is. Try giving more contrast to both.
this game is very nice
The Game is pretty good.
Amazingly polished and super satisfying. Like it already feels like a 10/10 in the aesthetics and game feel.
I understand it's quite inspired by games like vampire survivors - hence the auto attack and everything auto, but might be cool to consider a more active participation from the player or an optional setting where it could be more like an action game where you need to press the mouse to attack. And the skill bar would be with activatable skill slots. So in a way innovating or bringing something new in terms of mechanics and gameplay in this genre. But that might be a completely other game though, so it's understandable you might not want to go that way.
Anyway - you have something really cool on your hands. cant wait to play the full game!!!
I think the player should stand out more
Addicting, the sounds and blood effects are really cool
Nice game!
HEY this game feels great! i know its a weird quesiton but will this touch consoles? cause having this on the switch be brilliant!
Thank you! We are focused on the pc release for now but we already thought about porting to other platforms. Depends on how the game is received by the players :)
Nice! Esc to escape to menu
Great game so far! Looking forward to see where it goes. Did you get Angrysnail to do the pixel art?
Thank you! The pixel art ist all made by me, it just uses a color palette often used by Angrysnail. He and NOP are definitely huge inspirations for me :)
Ahh nice! Your style is unique but that palette had me thinking ;) Great work!
Thanks! :)
cool
This game is really something! I've really enjoyed my time with it! I can't wait to see more. Keep up the good work, guys!
GOTY
amazing game boi keep it up
very fun!
fun game
It's a great execution on the horde mode genre.
Few points of feedback.
I'd like to see larger pros and cons for picking a particular element over another.
Same with the additional effects each element provides. Ignite, Bleed and Shock are essentially the same effect in a different costume.
Overall, this is a great start. Keep at it!
super fun
Great game! I am very excited to see what your final product will be. I love the move-only gameplay. How did you create such amazing sound effects?
Very Nice Game. Well done!
Great game!
Best of luck for your future projects!
Hope you are ok with this? :)
how to go to next realm?
Awesome game! I would recommend a back to main menu button in the match prep, and a pause/settings including things like controls and an "exit to main menu" button.
Thank you, stuff like that will be added step by step !
I love the game! The upgrade interfaces are fantastic. The abilities are great and all feel good to use, but there are a few too many stats that are hard to keep track of. It is a little bit clear that there are better abilities and worse ones but thats always gonna happen with roguelikes. The two cone-shape abilities do excessively block vision and arent very powerful. Aside from that, theyre all great.
Thank you for the feedback! Balancing will be interesting too say the least ;)
I really loved the game but there are two problems
thanks for the feedback, the things you pointed out are currently in implementation!
Ok it's going to be a masterpiece, continue that I'm looking forward to it!
And it's on mac ! Thanks you so mutch !
We give it our best, thank you !
Great game!
Glad you enjoyed it !
no words can describe how good this game is
these word actually described it :D Thank you so much for playing !
PB : World Level 7, Player lv 17
Great ! you can compete with other Vikings in the discord, we have some pretty dedicated people there ;)
I had a great time with your game ;) One suggestion:
I look forward to seeing what you have planned for the future development of Asgard’s Fall. Good luck to you!
Your Feedback is appreciated and actually currently in implementation ! Consider joining the discord or wishlist to follow the development!
Addictive. Great concept.
Thank you very much !
cool game, suggestions:
you probably had this idea too, but Enemy lexicon
more ideas when i think of some
Thanks for the ideas! Feel free to join our discord, we have a dedicated channel for ideas of all kinds!
FUN
I wishlisted, very polished!
Wow , thank you very much ! Means the world to us, that people like it!
The base game is incredibly poslished and eye candy. Esp compared to my programmer art.
Only thing missing is perhaps some more interesting enemy types. maybe there are some that were there but i didnt notice, or just have some cool boss rounds. (or both)
I'm working on an arena rougelike as well, and I have trains that run you over. Which, ironically is the most adrenaline rushing part of my game. You can only dodge (not damage) them, as compared to the normal enemies which you can ofc obliterate to your heart's content.
loved itthank you for playing !
loved it
thank you ! we have a lot more in store !